ZDraw App
Tutorial
…
Grid snap (mm)
Minor: 200 mm · Major: 1000 mm
File ▾
Save .zdraw
Open .zdraw
Import 3D (.glb/.fbx)
Export SVG
Export 3D
Credits:
…
Project Settings ▾
Snap
ON
Minor
Major
Angle:
−
2°
+
Snap (mm)
Undo
Redo
Edit
Delete
Dimensions: ON
Units: Metric (mm/m)
Clear All
Draw ▾
Draw Walls
Draw | Edit Lines
Draw Rectangle
Draw Circle
Draw Box
Text labels (2D only) ▾
Text tool (click in 2D)
Add Openings ▾ Click on walls to add
Add Doors
Add Windows
Example Scenes
3D Assets Catalogue
Lights ▾
Add Lights
+ Spot Light (circle)
+ Area Light (square)
Daylight
Warm interior
Night render
Hide light gizmos in 3D
Picture Frames ▾Click on walls to add
Add Picture Frames
Reference:
Import Reference
Edit Reference
Show All
Default Wall Thickness (mm):
Default Wall Color:
Wall height (mm)
Default Materials
Door Leaf
Door Frame
Window Frame
Glass Tint
Glass Opacity
2D Global Opacity
Face Colors (drag onto 3D)
Export PDF
2D Only
Show grid
Canvas
3D Only
Fit View
Orbit
Hide Grid
Render Options
–
Load HDRI
Color
HDRI
Export Image
Render (Path Trace)
Samples:
50
100 (default)
200
400
800
1600
3200
6400
Denoise
Emissive Boost 1.0x
Soft Spot Shadows (PT)
PT Spot Radius 80mm
Sun (Path Trace)
Sun Multiplier 1.0x
Physics Off
AI Settings
AI Style Beta
photographic
3d-model
analog-film
anime
cinematic
comic-book
digital-art
enhance
fantasy-art
isometric
line-art
low-poly
modeling-compound
neon-punk
origami
pixel-art
tile-texture
AI Prompt (optional)
AI Strength: 50%
0% = keep original look, 100% = let AI strongly stylize
AI Contrast 1.00
AI Saturation 1.10
AI Source (Enhance / Video)
Use last path-traced render (if available)
Use scene capture
Enhance (AI)
Video (AI)
Fade Nearest Wall
View Settings
HDRI Intensity 4.00
Shadow Contrast 400%
Bloom Strength 0.00
View Brightness 1.00
View Contrast 1.00
View Saturation 1.00
Ground Receives Shadows
Use HDRI as Background
FOV 45°
Az 45°
El 75°
Canvas
Ambient occlusion
?